"Exception drawing Gerry: System.IndexOutOfRangeException: Array index is out of range.Īt (IntVec3 c) in :0" The actual errors are much longer, but here's a fragment of the first one: There's a bunch of drawing issues, which I think is related to calling invalid memory locations. Was it compressed away, destroyed, had no ID number, or not saved/loaded right?" "Could not resolve reference to object with loadID Thing_Autodoor991944 of type Verse.ThingWithComps. If you stack a bunch of them, it gets even worse. This is guaranteed to cause a minor bump in performance. You've got objects referenced in your save that aren't defined anywhere. Did a mod do that? Is this expected behavior? (I'm afraid I'm getting a little behind the times here.)Ĥ. I don't think I've seen a log file split into threaded sections before. That's a *lot* of mods! Which could be the issue itself.ģ. This might be a relevant clue: "d3d: failed to create 2D texture id=3269 w=127 h=32 mips=8 d3dfmt=21 "Ģ. You're using DX9, which shouldn't happen on Win10 ever (should be 10 or 11).ġa. If you're using Windows 10, you need to look for an updated driver for your graphics card. Here they are in the order they appear in the log file.ġ. There's a bunch of issues in it, actually. The only way you can live here is through traders and occasionally hunting and even with that, it’s a big challenge.Thanks for the log file. No animals besides a couple of snow hares, you’re lucky if you get a couple of trees, and it’s all ice.
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