![]() ![]() The dropper contains one 64-stackable item, one 16-stackable item, and one non-stackable item. For example, with two different stackable items and three different non-stackable items, the RNG will output power level 1 40% of the time and power level 3 60% of the time. The probability of the output levels can be changed by adding additional stackable and non-stackable items to the dropper (which must all be different from each other so they won't stack). With only two items in the dropper, both output power levels will be chosen with equal probability. ![]() This turns the circuit into a monostable rising edge detector with a 3.5-tick output pulse (still with a random power level of 1 or 3). Variations: If the dropper is powered indirectly (for example, by quasiconnecitvity or an adjacent powered block), the hopper won't be deactivated and will immediately push the item back into the dropper. The output power level can be used as is (for example, to subtract 1 or 3 from a comparator in subtraction mode), but more often the output is connected to a line of two redstone dust so that the output is 0 or not 0 (to randomly power a repeater, activate a mechanism component, etc.). Because the powered dropper is a solid/opaque block, it will also deactivate the hopper, preventing it from pushing the item back to the dropper until the input turns off. When the input turns on, the dropper will randomly choose to push either the stackable item or the non-stackable item into the hopper, causing the comparator to output either power level 1 or 3. Outputs either power level 1 or 3 while on, power level 0 while off. The dropper contains one stackable item and one non-stackable item.ġ×3×2 (6 block volume), 1-wide, flat, silent circuit delay: 3 ticks (rising) and 1 tick (falling) ![]()
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